July 20, 2009

 

Those elderly persons around the world who wish to hone their computer skills just need to engage in computer games and other computer related activities.
One place to go for those elderly who aspire to keep their mind fresh and active is the Brain Emporium Northeast, Ohio’s first computerized brain fitness center.
The Brain Emporium is a mind gymnasium where local elders can pump up their mental strength and increase their flexibility.
Founder and director T.J. McCallum, an associate professor of psychology at Case Western Reserve University, envisioned such an exercise center three years ago.
McCallum revealed with some funding he received from the university, the one of a kind gymnasium finally opened at the Fairhill Partners complex, where older adults the opportunity to work with cutting-edge brain-training programs and games at little to no cost.

 

 

Those elderly who wish to hone their brain should play computer games.

 

 

He said the Brain Emporium programs aren’t yet proven to slow diseases such as Alzheimer’s, but do engage elders and sharpen their minds.
He added if persons do not use their body, it atrophies and the same is true for the brain.
Moreover, McCallum said in addition to offering a diverse array of brain-fitness computer programs, the Brain Emporium also encourages older adults to engage in physical movement, thereby building coordination and agility, while playing virtual tennis, bowling, or darts on a Nintendo Wii.

 

 

 

 

 

 

 

 

 

 


According to a latest research, a huge number of American teenagers are suffering from video games addiction.

Based on the study conducted by Dr. Douglas Gentile, Assistant Professor in Psychology at the Iowa State University it was uncovered that 10 percent of teenagers in the United States are hooked on video games addiction.
Gentile said video games addiction is defined as a pathological disorder that has already affected the normal activity of the involved teenager by engaging in long hours of video games.
He said their study was in accordance to the January 2007 Harris Poll survey of 1,178 randomly selected American youths aged from eight to 18.
The medical expert said according to the said study 8.5 per cent of the survey respondents were showing symptoms that would be classified by the manual as pathological if they had been gambling instead of playing video games.
The behaviour is classed as pathological if it exhibits at least six of 11 symptoms.

 

 

 


A latest study has revealed that 10 percent of American teens are hooked on video games addiction.

 

The researcher said he was surprised to discover that many youngsters were showing pathological symptoms of video game playing.
Gentile revealed he started to actively study video games addiction way back in 1999 thinking that there is no such kind of medical condition.
Back then, Gentile thought parents called it "addiction" because they just did not understand why their kids played video games so much.
He said that with the result of the research he found out that there is indeed a form of video games and addiction and more research are needed to uncover it further.
Furthermore, Gentile said many disorders are part of a complex pattern with other disorders and illnesses.
For example, pathological video gaming could be a symptom of depression, so it is important to understand the underlying patterns in order to treat them.
He said parents should closely monitor their kids to keep them away from playing too much video game, which could greatly affect their health.